The boys seem to think it's Christmas as they talk Cthulhu, Red Dead Redemption, and Desert Eternals in this very special New Years Episode. What's a Wood Woad, and who are the Enlightenmen? Find out!
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I’m curious how to make a campaign truly terrifying. I am currently running a lovecraftian based game, but many lovecraftian horrors are unnameable, indescribable, and unknownable...
I've been running a game for 5 players for a while now, and the players are around level 12. How can I keep combat challenging without making it boring or taking away all their stuff?
Monster: Desert Wood Woad
Heroes Of Horror
Volo's Guide to Monsters (has a section on Krakens, also the Curse of Strahd book has one page about being scary as a DM)
Article about the intersection of Lovecraftian Stories and the Kraken Section of Volo's Guide; discusses how to build a lovecraftian adventure