Spencer and Cohen are at it again! Tackling the tough questions, riffing some wild names, and brainstorming Alternate Mummy Lore! We seem to be getting better at this!
I find I have to constantly check my players. I know they’re flubbing rolls. What do I do?
How do you feel about players using contested rolls against each other, especially for social rolls like diplomacy?
How do you deal with a character being possessed / replaced when it needs to be a secret?
Monster: Mystery Mummies
Guildmaster's Guide to Ravnica
Dark Sun Campaign Setting